4SITE-WEB-DESIGN


Mac game Still looking for deals on Mac game ?
Find our amazing Mac game offers at our top source site today where we have compared Mac game for you.
ask.com




About Mac Game



's [Pac-Man] is one of the most popular video games ever made. The game spawned merchandise, [Pac-Man (TV series)] and [pop song]s, and is one of the most heavily [Clone (video games)] video games of all-time.A video game is a [game] that involves interaction with a [user interface] to generate visual feedback on a [display device].

The word video in video game traditionally refers to a [raster graphics] display device.{{cite web |url=http://www.freepatentsonline.com/4813671.html |title= Raster monitor for video game displays |accessdate=2007-10-16 |format= |work=United States Patents --> However, with the popular use of the term "video game", it now implies any type of [display device]. The [consumer electronics] used to play video games are known as platforms; examples of these are [personal computer]s and [video game console]s. These platforms are broad in range, from large [computer]s such as [mainframe computer], to [handheld device]s such as [cell phone]s and [Personal digital assistant]. Specialized video games such as [arcade game]s, while previously common, have gradually declined in use.

The [user interface] normally used to manipulate video games is called a [game controller], which varies across platforms. For instance, a dedicated console controller might consist of only a button and a [joystick], or feature a dozen buttons and one or more joysticks. Early personal computer based games historically relied on the availability of a [computer keyboard] for [game play], or more commonly, required the user to purchase a separate joystick with at least one button to play. Many modern computer games allow the player to use a keyboard and [computer mouse] simultaneously.

Beyond the common element of visual feedback, video games have utilized other systems to provide interaction and information to the player. Chief examples of these are [sound reproduction] devices ([Computer speaker]) and an array of haptic peripherals (i.e., vibration or [force feedback]).

Origins The [history of video games] traces back to 1948, where the idea of a video game was conceived and patented by Thomas T. Goldsmith Jr. and Estle Ray Mann.Thomas T. Goldsmith Jr. and Estle Ray Mann filed a United States patent application on January 25, 1947 and issued on December 14, 1948. In 1958, [William Higinbotham]'s [Tennis for Two] was developed. Then in 1962, "[Spacewar!]", was developed and it is hailed as the very first computer video game. Later in 1971, [Computer Space] was released, the first commercially sold, coin-operated video game console. [Nolan Bushnell] and [Ted Dabney] are credited as its creators. Finally, another great pioneer of video games came in 1972 with the [Magnavox Odyssey], the very first home console.

Platforms In common usage a "[personal computer game]" refers to a game that is played on a personal computer connected to a high-resolution [video monitor]. A "[console game]" is played on a specialized electronic device that connects to a standard [television set] or [Composite monitor]. A "handheld" gaming device is a self contained electronic device that is portable and can be held in a user's hands. "Arcade game" generally refers to an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special [arcade cabinet]. These distinctions are not always clear and there may be games that bridge one or more platform. There are also platforms that have non video game variations such as in the case of [Electromechanics] based arcade games. There are also devices with screens which have the ability to play games but are not dedicated video game machines. Examples are [mobile phone]s, [PDA]s, [graphing calculator]s, [GPS] receivers, [MP3 player]s, [digital cameras] and watches.

Genres A video game, like most other forms of media, may be categorized into [computer and video game genres] based on many factors such as method of game play, types of goals, and more.

Because genres are dependent on content for definition, genres have changed and evolved as newer styles of video games are created. As the production values of video games have increased over the years both in visual appearance and depth of story telling, the video game industry has been producing more life-like and complex games that push the boundaries of the traditional game genres. Although many games combine genres, very few actually exist outside the paradigms of previously established genres (with notable exceptions, which when successful generally define a new genre through subsequent imitation by competition).

Some genres represent combinations of other genres such as with [MMORPG] (MMORPG). It is also common to see higher level genre terms that are collective in nature across all other genres such as with [Christian video games] or horror-themed video games.

Social aspects Multiplayer [gaming] has traditionally been a social experience. From its early beginnings, video games have commonly been playable by more than a single player. [Multiplayer game] are those that can be played either competitively or cooperatively by using either multiple input devices, or by [Hotseat (multiplayer mode)]. [Tennis for Two], arguably the first video game, was a two-player game as was its successor, [Pong]. The first commercially available console game system to support multiple games (the [Magnavox Odyssey]), had two controller inputs.

Since that time, most console systems have been shipped with two or four controller inputs. Some have had the ability to expand to four, eight or as many as twelve inputs with additional adapters, such as the [Multitap]. In the early days, multi-player [Coin-op] games commonly featured hotseat play for at least two players. In later years it was more common to feature two-player simultaneous competitive play. Public business establishments which feature predominantly coin-op video games are generally referred to as [Video arcades], and were widely popular during the [golden age of arcade games]. Also in recent years, new-age [Video Gaming Centers] are providing customers with the many different types of video gaming consoles. The idea of bringing people together in a cozy space that resembles the common household basement. These gaming places differ from the traditional idea of arcade.

Many early computer games for non IBM PC descendant based platforms featured multiplayer support. Personal computer systems from [Atari] and [Commodore International] both regularly featured at least two game ports. Network games for these early personal computers were generally limited to only text based adventures or [MUD]s that were played remotely on a dedicated server. This was due both to the slow speed of modems (300-1200 bit/s), and the prohibitive cost involved with putting a computer online in such a way where multiple visitors could make use of it.

IBM PC (PC for short)-based [computer games] started out with a lower availability of multiplayer options, largely due to many games being dependent on keyboard or mouse based interactions, a single gaming port (if any) available, and network options that were limited. However, with the advent of widespread [local area network]ing technologies and Internet based online capabilities, the number of players in modern games can be 32 or higher, sometimes featuring integrated text and/or voice chat.

[MMO]s can offer extremely high numbers of simultaneous players; [EVE Online] set a record with just under 36,000 players on a single server in 2006. MMORPG.com report EVE Online reaching 32955 Peak Concurrent Users

Benefits Perhaps the most visible benefits of video gaming are its artistic and entertainment contributions. As a form of [multimedia] entertainment, modern video games contain a unique synthesis of [3D computer graphics] art, [computer graphics] effects, architecture, artificial intelligence, sound effects, dramatic performances, music, storytelling, and, most importantly, [interactivity]. This interactivity enables the player to explore environments that range from simulated reality to stylized, artistic expressions (something no other form of entertainment can allow) where the actions of the player operating as a single, irreducible variable. In this respect, every game scenario will play out a slightly different way every time. Even if the game is highly scripted, this can still feel like a large amount of freedom to the person who is playing the game.

A related property is that of [Emergence]. While many games including card games and sports rely on emergent principles, video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. This is something that some gamers find appealing as it introduces a certain level of randomness to a game. In discussing the issue, game designer [Warren Spector] has used the term "emergent narrative" to describe how, in a simulated environment, storyline can be created simply by "what happens to the player."http://xbox.ign.com/articles/502/502409p1.html Emergent behavior in video games date back to the earliest games though. Generally any place where event driven instructions occur for AI in a game, emergent behavior will inevitably exist. For instance, take a racing game in which cars are programmed to avoid crashing and they encounter an obstacle in the track, the cars might then maneuver to avoid the obstacle causing the cars behind them to slow and/or maneuver to accommodate the cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game.

In [Steven Berlin Johnson]'s book, [Everything Bad Is Good For You], he argues that video games in fact demand far more from a player than traditional games like [Monopoly (game)]. To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine interface works, including menus and [HUD (computer gaming)]. Beyond such skills, which after some time become quite fundamental and are taken for granted by many gamers, video games are based upon the player navigating (and eventually mastering) a highly complex system with many variables. This requires a strong analytical ability, as well as flexibility and adaptability. He argues that the process of learning the boundaries, goals, and controls of a given game is often a highly demanding one that calls on many different areas of cognitive function. Indeed, most games require a great deal of patience and focus from the player, and, contrary to the popular perception that games provide instant gratification, games actually delay gratification far longer than other forms of entertainment such as film or even many books. Some research suggests video games may even increase players' attention capacities.

Multiplayer games, which take advantage of the fact that computer games can use the internet, provide players with the opportunity to compete with other players from across the globe, something that is also unique to electronic gaming. [MMORPG] take the concept much further with the establishment of vast, online communities existing in persistent, virtual worlds. Millions of players around the globe are attracted to video gaming simply because it offers such unprecedented ability to interact with large numbers of people engaged simultaneously in a structured environment where they are all involved in the same activity (playing the game).

Even simple games offer potential benefits to the player. Games like [Tetris] and [Pac-man] or [Galaga] are well-designed games that are easy to pick up but difficult to master, much like [chess] or [poker]. Despite their simplicity, simple games may also feature online capabilities or powerful AI. Depending on the game, players can develop and test their techniques against an advanced computer player or online against other human players.

More obvious benefits to the player can come in the form of education on the game's subject matter. For example, a [Real Time Strategy] set during the [American Civil War] may feature the use of period armies engaging in historical battles, and outwitting an opponent such as [Robert E. Lee]. SquareEnix (SquareSoft) has done this many times in its Final Fantasy chain of games. Most of the games feature ancient gods such as Leviathan, Shiva, and Freya.

The [United States Army] has deployed machines such as the [PackBot] which makes use of a game-style [Game controller] intended to make it more familiar to use by young men and women.

Controversy Like related forms of media, computer and video games have been the subject of frequent controversy and [censorship], due to the depiction of graphic [violence], [sex], [advergaming] (a form of [advertising] in games), consumption of [recreational drug use], consumption of [alcoholic beverage] or [tobacco], [propaganda], or [profanity] in some games. Among others, critics of video games sometimes include parents' groups, [politician]s, organized [religion] groups, and other [special interest] groups, even though all of these can be found in all forms of entertainment and media. Various games have been accused of causing [addiction] and even [violence] behavior. "Video game censorship" is defined as the use of state or group power to control the playing, distribution, purchase, or sale of video games or computer games. Video game controversy comes in many forms, and censorship is a controversial subject. Proponents and opponents of censorship are often very passionate about their individual views.

Historically, this type of controversy and criticism is not unique to video games. The same situation has been applied to [comic book]s, [Production Code], [dancing] and to some extent [PMRC] and [List of banned books]. As long ago as the nineteenth century the same accusations were made about "[penny dreadful]s". Moreover, it appears to be a question of age. Since these art forms have been around longer, the backlash against them occurred further in the past, beyond the remembrance of today's youth. In both cases, the attempts at censorship in the [United States] were struck down as a violation of [First Amendment] [rights], and they have gone on to become fully integrated facets of society.

An organization known as the [Entertainment Software Ratings Board] or ESRB rates software for certain age groups, however publishers are not required to submit games for ratings, and parents are not always aware of the existence of these ratings. In some cases, children are able to obtain software that is not deemed appropriate by the ESRB for their age.

Games that have sparked notable national controversy in the United States include [Mortal Kombat (series)], [Night Trap], [Doom (video game)], the [Grand Theft Auto (series)] series and, most notably, [Grand Theft Auto: San Andreas]' infamous [Hot Coffee mod] fiasco which boosted the game's ESRB rating from M (Mature) to AO (Adults Only).

Demographics The November 2005 Nielsen Active Gamer Study, taking a survey of 2,000 regular gamers, found that the U.S. games market is diversifying. The age group among male players has expanded significantly into the 25-40 age group. For casual online puzzle-style and simple mobile [cell phone] games, the gender divide is more or less equal between males and females. Females have been shown to be significantly attracted to playing certain online multi-user video games that offer a more communal experience, and small amount of young females have been shown to play aggressive games that are sometimes thought of as being "traditionally male" games. The most "loyal" fan-base is reported to be for large [Computer role-playing game].

According to the ESRB almost 41% of PC gamers are women. "Women video gamers: Not just solitaire" from [PC World], [Canada]. With such video game social networks as Miss Video Game and Guild Cafe having a large percentages of female gamers the "traditionally male" games are now considered cross-gendered.

Theory Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are a relatively recent development in the humanities. The two most visible schools in this emerging field are ludology and [narratology].

Narrativists approach video games in the context of what [Janet Murray] calls "Cyberdrama." That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction. Murray puts video games in the context of the [Holodeck], a fictional piece of technology from [Star Trek], arguing for the video game as a medium in which we get to become another person, and to act out in another world. This image of video games certainly received early widespread popular support, and forms the basis of films such as [Tron (film)], [eXistenZ], and [The Last Starfighter].

Ludologists break sharply and radically from this. They argue that a video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys. Ludologists such as [Espen J. Aarseth] argue that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the curvaceous heroine of the game [Tomb Raider], saying that "the dimensions of [Lara Croft]'s body, already analyzed to death by [film theory], are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it." Simply put, ludologists reject traditional theories of art because they claim that the artistic and social qualities of a video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player.

Development Video games are made by [video game developer], who used to do this as individuals or small teams in the 80's. Now, development commonly requires a large team consisting of [game designer], [graphic design]ers and other [artist]s, [game programmer], [sound design]ers, [musician]s, and other technicians; all of which are managed by [game producer]. The visionary for any game may come from any of the roles outlined.

Video games are developing fast in all areas, but the problem is of cost, and how developers intend to keep the costs low enough to attract publisher investment. Most video game console development teams number anywhere from 20 to 50 people, with some teams exceeding 100. The average team size as well as the average development time of a game have grown along with the size of the industry and the technology involved in creating games. This has led to regular occurrences of missed deadlines and unfinished products; [Duke Nukem Forever] is the quintessential example of these problems.

Modifications Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty. These [mod (computer gaming)] can add an extra dimension of replayability and interest. The [Internet] provides an inexpensive medium to promote and distribute mods, and they have become an increasingly important factor in the commercial success of some games. Developers such as [id Software], [Valve Software], [Crytek], [Epic Games] and [Blizzard Entertainment] ship their games with the very development tools used to make the game in the first place, along with documentation to assist mod developers, which allows for the kind of success seen by popular mods such as the (previously) [Half-Life] Mod [Counter-Strike].

Cheats Cheating in computer games may involve [cheat codes] implemented by the game developers for [software testing], modification of game code by third parties (by either [cheat cartridge] hardware or a software [trainer (games)]), or players exploiting a software glitch.

Cheats usually make the game easier by providing an unlimited amount of some resource (lives, health, or ammunition, for example) but might provide an unusual or amusing feature, like reversed colors in a game, or big head mode ([Spyro the Dragon]) for example.

Cheat codes usually are often found on the Internet and can be found for almost any game on any platform.

Glitches Software errors not detected by software testers during development can find their way into released versions of computer and video games. This may happen because the glitch only occurs under unusual circumstances in the game, was deemed too minor to correct, or because the game development was hurried to meet a publication deadline.

Glitches can range from minor graphical errors to serious bugs that can delete saved data or cause the game to malfunction.

Glitches in games for home computers, and now in consoles like the [Xbox 360], [PS3], and the [Wii], may be later corrected if the developers release a [patch (computing)].

Commercial aspects Game sales , [Switzerland]) with a large selection of games for several major consoles

The three largest producers of and markets for computer and video games (in order) are the [United States], [Japan] and the [United Kingdom].. Other significant markets include [Australia], [Canada], [Spain], [Germany], [South Korea], [Mexico], [France] and [Italy]. Both [India] and [People's Republic of China] are considered emerging markets in the video game industry and sales are expected to rise significantly in the coming years.

Sales of different types of games vary widely between these markets due to local preferences. Japanese consumers tend to purchase console games over computer games, with a strong preference for games catering to local tastes. In South Korea, computer games are preferred, especially [MMORPG] games and [real-time strategy] games; there are over 20,000 [PC bang] Internet cafes where computer games can be played for an hourly charge.

The [NPD Group] tracks computer and video game sales in the United States. It reported that:
  • Console and portable software sales: $6.2 billion, up 8% from 2003
  • Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003
  • PC game sales: $1.1 billion, down 15% from 2006


A possible factor causing this drop in PC games would be the free [MMORPG] games available such as [Silkroad Online], [Runescape] and [Maple Story]. Also note that PC games that are [digital distribution] either directly or by distribution networks such as [Steam (content delivery)] are not tracked by the NPD, and Steam does not list sales numbers for games downloaded through their service.

These figures are sales in dollars, not units; unit shipments for each category were higher than the dollar sales numbers indicate, as more software and hardware was sold at reduced prices compared to 2003. However, with the release of the Next-Gen Consoles in 2006, these numbers have increased dramatically.

The game and film industries are also becoming increasingly intertwined, with companies like [Sony] having significant stakes in both. A large number of summer blockbuster films spawn a companion game, often launching at the same time to share the marketing costs.

There is also controversy relating video games in Australia and other PAL regions. In general when compared to the US, PAL gamers have to pay up to 40% more. More of a problem in Australia is where games are constantly delayed for no apparent reason, most notably games released by Nintendo. As English is the main language in the Australian region there is no need for any translation and the complications of differences between the PAL and NTSC video formats are not existent, as the majority of video displays in Australia are fully capable of running at a 60 Hz format. There is also the problem of [Regional Lockout] in Australia, with most DVD players release coming region free in order to comply with local laws, but video game consoles are still sold fully region locked. Some efforts to increase awareness of the issue, specifically to Nintendo of Australia, was in the form of a formal report outlining the issues, published by Aaron Rex Davies "Research report into excessive delays in release of Wii™ software by Nintendo™ in Australia and New Zealand regions" by Aaron Rex Davies ([Portable Document Format]). The report has gone on to gain a lot of attention in the public media. "Australia to Nintendo: Knock It Off" item from [Digg]

See also
  • [Computer and video game industry]
  • [Artistic computer game modification]
  • [Personal computer game]
  • [Games for Windows]
  • [Unlockable games]
  • [Gaming computers]
  • [Cheating (video games)]
  • [First video game]
  • [Emulator]
  • [International Mobile Gaming Awards]
  • [Video game culture]
  • [Video game collecting]
  • [Game studies]


Lists
  • [List of gaming topics]
  • [Lists of video games]
  • [List of cancelled video games]
  • [List of vaporware]
  • [List of commercial failures in video gaming]
  • [List of home computers by video hardware]


References


External links

  • "The Tenth Art", article about the cultural significance of computer games by [Steven Poole]
  • Chronology of Video Game Systems
  • User-consensus video game innovation chronology and dynamic web diagram


Information Reference: Wikipedia.org


Mac game

Questions and Answers

Do you know what website where i can get game demos from mac for free?

Q) i want to download some demos for games to try before i buy i really want to try roller coaster tycoon 3, but do you know a website where you can get mac game demos for free. Thanks

A) www.download game.com www.game.com www.free game.com www.game.ir www.two game.com www.four game.ir www.download free game.com www.download game.com

Any Mac game user here?

Q) How do i play Civ iv on my mac' mouse as mac mouse doesn't have right and left click?

A) Get a Logitech LX7 wireless optical mouse. You'll have to download the driver from Logitech's page. The driver is about 8.5 mb, so use a high speed connection. The mouse has left and right buttons, as well as a scroll roller, and the driver supports those functions. It will cost you $40, but I think it's well worth it.

Anywhere I can download Munchies (the mac game) for Windows use?

A) Is that the same as pac man? Try this link... http://www.retro-games.co.uk/downloads/downloads.htm

I have downloaded trial version of mac game Mystery Case Files Huntsville - where do I buy it?

A) you can buy the game from the site you played the downloaded version or go to bigfishgames.com

is homeworld 2 on mac a good game?

Q) wondering

A) Don't know but Homeworld 1 is seriously good game...I just can't get past one of the levels. I must have re-installed the game a dozen times. ^^

I used to own a classic mac and LOVED the game 'Taskmaker' where can i get this game now?

Q) Also anyone know what Mac i need to find and techical spec i need?

A) Developer: Storm Impact Games Format: Mac Shareware: $19 Taskmaker (sometimes capitalized TaskMaker) is an intriguing game for the Macintosh, circa 1995. It's a simple but detailed adventure game. Your character is the assistant for the Taskmaker, who rules the kingdom which you inhabit. He will assign you a series of tasks, which you must complete to rise through the system of government which he has devised. As you play through the game, it becomes more and more apparent that the Taskmaker is an evil man who must be stopped; seize your destiny! Taskmaker has a tile-based interface, with NPCs galore roaming the land. You start in Castle Hall, the central town of the kingdom, from where the Taskmaker reigns. You can wander around, interact with everyone around you, and meet the design team. Your character progresses through levels and statistics in a fairly straightforward manner, and can carry an inexplicably huge inventory. Inventory, by the way, is where the game excels. You can buy all manner of useless things (Macintosh SE, video game tokens) and carry them around. You can pick up garbage and recycle it for the refund. You can acquire massive amounts of gold and gems, then stash them in your ATM account. You can get drunk off your ***. In many ways, the game resembles NetHack, but more finite. The world is completely fixed, and you can only follow one track to beat the game. You have the option of becoming evil, but guards will attack you in every city and you will be unable to win the game. The level of detail, however, is fantastic. Dozens of cities litter the map, and each one is full of secret passages and catacombs, weird monsters and treasure. Some entertaining high points: After beating the game, you can edit the map and wreak havoc with the land. I, myself, turned Paradise Garden into a burning hellfire shrine to myself. While it took hours, it was rather fulfilling. Yowza. Returning to the Taskmaker without completing a mission causes him to scream entertaining curses at you while repeating exactly what he wants. On the second quest, the Taskmaker demands that you pick him up a chessboard. Not just any chessboard, either -- the chessboard from one of his secret lairs. Needless to say, a checkerboard is in his secret lair, on top of a huge, shiny platform. If you bring it back (a forty minute endeavor), he will hurl it in your face. "I wanted chess, not checkers!" Brilliant. Anyway; this game is available online and will run on any Macintosh later than the SE (the Macintosh II and right on down to the G4 Cube). I'd recommend it, although you have to register to play past the first two quests. (Note from OckerJoe: Storm Impact is now defunct, so registration is basically a moot point. Codes are available online.) There is also a sequel, Tomb of Taskmaker.

Can you play ordinary PC games on an apple mac computer?

Q) I don't mean a mac game but a normal pc dvd rom game.

A) There is a program called 'BootCamp' which allows macs to dual boot windows xp. So basically you can have windows running on a mac and hence you can play any PC game you want. As long as your mac has a decent graphics card!

Classic mac games?

Q) hi i brought an old mac few days ago and have downloaded some classic games. but having trouble getting them from pc to mac, using floppys but when i click on the .exe on the mac it says 'the document "vette.exe" could not be opened, because the application program that created it could not be found" HELP thanks

A) You can't run executable files (.exe) on a Mac. The games you downloaded is intended for Windows, you need to download games that support your version of Mac OS.

PC and MAC gaming?

Q) I cant find this anywhere online sooo..........can anyone tell me if my Monkey Island series of games (and Grim Fandango) can play on Windows Vista if I upgrade? Secondly....if I buy an Apple MAC can my PC games be played on it ie the Monkey Island games etc. Thanx in advance for your help!!

A) Excellent game. I wouldn't buy Windows Vista if it came with a 10,000 dollar bribe. Piece of crap windows. Now that it's out of the way... Unless the box says it's mac compatable, it won't work.

free mac games?

Q) where can i find freeware games for my mac ?

A) try this forum http://tighturl.com/4pk for torrents and other pc games and ps2 games and psp games and xbox games downloads for free and lots cheats sites u can use and lots of other pc software and mac and lots of other things like making ur windows xp genuine if its not im a member its very good and if they dont have the game u can ask for it and they will get it for u and can get u key codes if u ask for one its the best site ever

How do I play an old Mac game on my Windows Mac emulator?

Q) I recently have been jonesing to play some of my old Mac games on the mini vMac emulator, but I have hit a snag. I follow the instructions for Mac on a stick, which is using my old Mac's copied ROM and coupling that with the mini vMac emulator. I install the disks so I have access to the desktop and everything seems to go okay. The vMac is setup. But when I take my games (which are packed in SIT files) and try to expand them with the Stuff It expander (the Windows version), I get this file that is less than a couple of kilobytes, which I then put onto a Blank disk obtained from the vMac forums. Upon dragging that disk to the vMac desktop, I get the file to appear, but when I click nothing happens; The game doesn't start. So I have to ask, has anyone been able to use the minivMac on windows successfully? Am I missing a step? When I unpack the SIT files, does it HAVE to be in a Mac OS in order to extract them successfully? Can it be done in windows? Please let me know! I need help!

A) MacOS (pre X) Uses a completely different file system from PCs. Stuffit for the PC creates a PC file, not a MacOS file. You will need the Mac version of Stuffit expander to run in the vMac emulator.

Looking for a mac game, that I played in 98.?

Q) I used to play this game, in 98, on the mac at school, which involves asteroids and power ups. It looked like something Ambrosia would make, like Maelstrom, but I know it isn't Maelstrom because the game wasn't an asteroid clone like that. In this game you have the same setup like asteroids except: The stage scrolls when you move There's nothing but Asteroids Once in a while an enemy ship or two will stalk and shoot you There is a transparent radar display(Different dot colors represent: asteroids,Enemies, and Power-ups) When you get power-ups the bullets you shoot change colors So that's all I remember for that game, Thanks

A) search on google

old/classic star trek mac game can't find the name!?

Q) i want to find the name of a star trek game for old mac computer. It was a role playing game in black and white of the original series where you went through various rooms of the enterprise, i think it was the enterprise. you were a character from the show, it was not just an overhead view game of the ship. it has been driving me nuts!!!!!!!!!!!please help

A) Here is a new game: Myst III: Exile Myst III: Exile (For PC and Mac) The all NEW sequel Myst and Riven: new technology, new story and a new... MYST III: EXILE introduces a new villain, a bitter man whose home world was destroyed by Sirrus and Achenar, the sons of Atrus and Catherine, whom players originally encountered in Myst. Played by Academy Award nominee Brad Dourif (One Flew Over the Cuckoo's Nest), the villain has been hiding on Atrus' Ages, awaiting his chance to gain revenge. Inadvertently, Atrus himself has provided that chance. He and Catherine have reestablished contact with the D'ni, a race of people whose knowledge enables them to write the special linking Books first encountered in Myst. Atrus hopes to see D'ni civilization restored to its full potential, and his efforts to do so provide the perfect impetus for a man whose heart seems bent completely on revenge. The player must track the villain through several surrealistic Ages, navigating puzzles to uncover the truth behind this new adversary. Only then can disaster be averted, and the fate of thousands ultimately determined. the link: http://www.popsnail.com/Puzzle/Myst-III-Exile.html

old/classic star trek mac game can't find the name!?

Q) i want to find the name of a star trek game for old mac computer. It was a role playing game in black and white of the original series where you went through various rooms of the enterprise, i think it was the enterprise. you were a character from the show, it was not just an overhead view game of the ship. it has been driving me nuts!!!!!!!!!!!please help

A) Here is a new game: Space Clash The Last Frontier Take charge and colonize the universe. In the distant future, four galactic empires coexist in an uneasy peace. Beyond their frontiers, new planets wait to be colonized. The moment of conquest has arrived and none of the civilizations want to be left behind. Take charge and begin colonizing the universe with this epic game. the link: http://www.popsnail.com/Strategy/Space-Clash-The-Last-Frontier.html

Can I play a very old mac game on my pc?

Q) I found a game called pararena that I want to play on my new pc, it is a mac game, if I download it it will not open...help please?

A) Thats because it is designed for the old Mac computers which are totaly different to modern day windows based computers as they used different motherboards, different CPUs and of course a different operating system environment. Maybe if you used VMware virtualPC and were able to install an old Mac operating system into it you might be able to run it in that, mind you, you will need a decent computer to do this

Help me find a good mac game?

Q) I have been looking for a few weeks and I still can't find an online multiplayer game that works on the mac os x. SOMEONE PLEASE TELL ME ONE!

A) Did you check out Big Fish Games?

Is there a way to play a mac game on a Windows xp O.S.?

Q) The game is Diablo 2 And i can only find a download of it in Mac form...The place is WWW.Mofunzone.com Is there anyway i can download it and play it on my pc?

A) No need to use the mac version on windows... here is a link for a windows version download (it's a .torrent file, a link-file for any Bit Torrent client to download) : http://www.mininova.org/get/186786 it contains Diablo 2 + its expansion by the way, if you actually wanna buy the game you can go to http://www.blizzard.com/ and order it ( but you knew that, didn't you ? )

What's the name of that old Mac game?

Q) I'm trying to remember an old mac game I used to play, i think its mousetrap but I'm not sure. The point was to get your player from point A to point B by using a series of moves like ramps, balloons all kinds of little things.

A) the incredible machine

Does anyone know the name of this mac game?

Q) Alright this is really bugging me. I used to play a game on my Mac it was probably about a 93, 95 or 97. So the background was black and green and you were a thing that could shoot at these boxy triangular things and I almost remember them being either blue or red. And there were pyramids and cubes and stuff that you could run into and you could either choose if they were filled or solid. You could pick up amunition off the ground it was like green boxes or something like that. It wasn't like realistic it was geometric. Can ANYBODY HELP ME? It's not asteroids.

A) why not lookin at mac game database

Does anyone know the name of this Mac game?

Q) Alright this is really bugging me. I used to play a game on my Mac it was probably about a 93, 95 or 97. So the background was black and green and you were a thing that could shoot at these boxy triangular things and I almost remember them being either blue or red. And there were pyramids and cubes and stuff that you could run into and you could either choose if they were filled or solid. You could pick up amunition off the ground it was like green boxes or something like that. It wasn't like realistic it was geometric. Can ANYBODY HELP ME? it's not asteroids :(

A) ask Mac goto there website, support and ask there

Some content elements on this page provided by Yahoo